its pretty good so far, certainly a good framework for a dodgeball game, hopefully more depth can be added to the game such as the ability to spectate league or exhibition games played by the cpu teams even if we wanted to run a cpu vs cpu league play game and not just siming the games. This is something most sports games have.
Very fun concept, but it seems even when playing opponents of the same level my team gets rekt on the first volley. Maybe make the AI players start in a more random position so that the spread is a bit more even.
I know this happens from time to time but it's equally likely to happen to either team. AI for the opening rush is certainly something that can be tweaked.
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love it, really good game so far. Seems like you're also setting it up for leagues and competitive online. Any plans for multiplayer?
Thanks, I'm glad you enjoyed it. I don't have any current plans for multiplayer but I'm open to it if there is a demand.
Nice! I work with Photon Engine: Quantum for sports games. This would be a good one to prototype.
its pretty good so far, certainly a good framework for a dodgeball game, hopefully more depth can be added to the game such as the ability to spectate league or exhibition games played by the cpu teams even if we wanted to run a cpu vs cpu league play game and not just siming the games. This is something most sports games have.
Thanks for your comment. I would be willing to implement this if there is a demand for it.
Very fun concept, but it seems even when playing opponents of the same level my team gets rekt on the first volley. Maybe make the AI players start in a more random position so that the spread is a bit more even.
I know this happens from time to time but it's equally likely to happen to either team. AI for the opening rush is certainly something that can be tweaked.